Talking About Dolby Vision

January 14, 2018

Building on Robbie's recent articles, Pat and Dan ask questions about workflow and Robbie's recent trip to Dolby in Burbank, CA.

Day 14: 24 Insights in 24 Days – 2018 New Year Marathon

Our Dolby Vision Series So Far + Answering Dan & Patrick’s Questions

Welcome to week two of our Insights Marathon!  We hope you’ve been enjoying the articles, videos, and podcasts so far.  We have a little over a week to go, and many more interesting Insights to share!

Because it’s Sunday during the Marathon that means a new installment of From The MailBag!

Over the past few weeks, Robbie has started a new series on Dolby Vision – starting with a high-level look at the system, components, and setup (Part1).  In Part 2, he explored shot analysis and the essentials of making SDR trims.

Having read those articles, Patrick & Dan were still eager to chat about Dolby Vision including what Robbie learned on a recent trip to Dolby in L.A. So, in this episode, take a listen to that interesting discussion.

One programming note – you’ll notice that this MailBag is only one ‘part’.

As we mentioned in the text for Episode 40, starting in February we’re going to be releasing MailBags weekly. To assist in that effort, each weekly MailBag will be a single part instead of what we’ve done historically with two parts.

Remember, you can submit your questions via the contact form or by emailing us at Your questions can be technical, creative, about gear or anything else related to the world of color correction.


Homepage Forums Talking About Dolby Vision

  • Thanks for sharing some of the specifics about DV. The Dolby encoding tools sound like something I’d have a great time with when they become more available (and affordable). If its as much fun to grade as it is to watch, its a very bright future…..

  • Seth Goldin

    Looks like the CMU has been completely incorporated as GPU-accelerated software in DaVinci Resolve 15 Studio!

  • Robbie Carman

    HI Seth –

    Well I’d be careful about the use of completely at this point as that’s a little misleading.

    It’s true that a huge feature of R15 is DV software CMU integration. However:

    1. Free version of Resolve will support L1 analysis only – meaning – you select target display and let Dolby’s proprietary algorithms process the SDR or other HDR target display metadata. In talking to Dolby and BMD at NAB it’s not clear yet if the free version will support multiple targets like the hardware CMU.

    2. Level 2 metadata i.e. DV trims will still require a license from Dolby just like the hardware CMU . Dolby told me that they’ll be revamping their licensing scheme and that my hardware CMU license will not port to the software CMU license – but what that actually means and the the ramifications of that are unclear at this point

    3. Confirmed by both Dolby and BMD there is currently no way to monitor both HDR/SDR simultaneously as you do with the hardware CMU currently. Obviously this is a HUGE area of work in the R15 beta cycle. Both Dolby and BMD weren’t to keen to share any info at NAB but I suspect it will involve Resolve/Dolby teams working with BMD Decklink engineers. In the hardware CMU, Dolby worked closely with AJA for I/O.

    4. Currently in R15 none of the DV tools are actually working 🙂

    5. There were a lot of new HDR mastering monitors introduced at NAB with 2000 nit plus capabilities – I know Dolby is in process of evaluating those for inclusion in the master monitor list, in addition there are more targets possible – for example 800/900 consumer OLEDs are popular

    Bottom line – DV and HDR 10+ support are announced but really still very much in development.

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