Resolve 18's Surface Tracker combines a multiple-point tracker and a warper in one tool. Learn how it works while prepping a retouch job.
Use compound timelines in DaVinci Resolve for speed and efficiency when managing separate versions of timelines and multiple creative teams.
In Part 12 of this series, learn to apply and manipulate shapes to grade layers and use the MatteTool for the ultimate in shape edge control.
Joey D'Anna gives you a taste of his NAB 2022 demo artist skillset, sharing the 5 new features he likes the most in DaVici Resolve 18.
Are you adding RGB artifacts into images when sharpening? How is Midtone Detail different (in DaVinci Resolve)? Plus, sharpening in LAB space.
The team is joined by our newest Contributor, Zeb Chadfield, answering business-related questions on being a colorist and getting paid.
In Part 3, learn how to go beyond LUTs for an artistic approach to emulating film print looks using Paul Dore's DCTL in an ACES workflow.
In the start of a new series, colorist & educator Hector Berrebi defines the terms and tools of the important concept: Texture Management.
Learn how to control a remote DaVinci Resolve workstation using Parsec with VirtualHere to virtualize locally-attached USB devices.
Team Mixing Light helps our members work through confidence problems color grading skin tones, drones, and laptop displays in a live call.
In Part 5 of our 'Visual Math' series, learn how 'vs. Curves' work from within Resolve's node graph by building your own in HSL space.
In Part 2, Arthur Ditner digs into various workflows helping you sidestep a few issues while thinking through color management.
Our member-to-member forums are live! Learn how to stay connected with the community and how to access the Slack Forum Notify system.
Learn how to install and configure Postrgres database servers in a Linux virtual machine across an internal network for DaVinci Resolve.
50 years later, the simple EDL is still useful for sharing timelines! Get more tips and tricks on integrating EDLs in colour managed projects.
Continue developing your critical eye for evaluating Film Print Emulations (FPEs) by breaking down Pixel Tools Post's 'Film Lab PowerGrades'.
In Part 11 of 'Learning Baselight Student', Luke Ross teaches how to stylize your images with popular techniques and customizable tools.
Learn how to extract the hue and/or saturation shifts of a 3D LUT, without getting stuck with the LUT's accompanying contrast adjustment.
Team Mixing Light, in a live conference call, takes member questions on Resolve's HDR palette and the practice of handing over project files.
Using Resolve's Edit Index and EDL comments, you can prepare a preconformed timeline for color management much easier than you think.
In this new series, build the foundation to evaluate & implement ANY Film Print Emulation (FPE) - with the Kodak 2382 film stock as baseline.