Understanding How Pat Designs His Fixed Node Trees In DaVinci Resolve

Inside Pat’s Color Grading Head – The Evolution of His Fixed Node Tree

January 3, 2020

Learn the benefits of a 'fixed node tree' in DaVinci Resolve. Get a look inside one colorist's node tree - and how it evolved over time.


Series
Day 3: 24 Insights In 24 Days – 2020 New Year Marathon!

How Pat’s Fixed Node Tree Has Evolved Over Time

We’ve talked quite a bit about using fixed node trees in DaVinci Resolve. The ultimate goal is to increase your productivity while color grading and keep you more focused on your reference display (and less focused on Resolve’s user interface). If this concept is new to you then here are a few Insights you should look at first:

Over time, my node tree has evolved quite a bit.

I started simply with a skeleton of a tree. As the jobs rolled on, I started rebuilding it – added in new areas of the node tree where I kept finding it necessary to ‘Add Node’ while working with a previous version of the tree. With each new version, I’d reorder some of the nodes, as I became more self-aware of how I prefer to group and order my operations.

In this Insight, you’ll learn how I initially approached building my node tree – and where it is today. The basic structure is still there – but there’s much more granularity in my trees (reducing the time I spend fiddling with buttons and knobs in the user interface).

I also offer a quick demo on the benefits of a fixed node tree as I turn on, modify, and then disable a Noise Reduction node across multiple shots with a single command.

Enjoy and leave comments below!

-pi

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