Inside Adobe Premiere’s Color Mode with Architect Alexis Van Hurkman

May 28, 2026

Learn Adobe's new Premiere Color Mode with its designer Alexis Van Hurkman - the zone system, Lumetri's future, and the design philosophy.


Series
Quick Summary

Adobe has shipped the most significant overhaul of Premiere Pro’s color toolset in over a decade. Color Mode replaces the Lumetri panel with a wide-gamut-first design, a zone-based luminance system, and a deliberately accessible front end. Patrick Inhofer hosts color architect Alexis Van Hurkman, joined by a Mixing Light panel, to unpack what is actually different, who Color Mode is built for, and how working colorists should think about it.

What’s behind Adobe’s biggest color overhaul in a decade? Walking through Color Mode, the Zone System, and Lumetri’s future

Adobe has been working on Color Mode for about 3 years, and the public version is now available to every Premiere user who pulls down a recent Beta build. For Premiere users, this is not a small change. The changes are significant enough that the rest of the color grading industry is sure to take notice. The first time a Premiere user opens Color Mode, they may think they’ve wandered into the wrong application.

So we convened an Office Hours specifically to slow the conversation down. Alexis Van Hurkman joined us from Adobe, where he has been the design lead behind Color Mode. Neil Haugen has been inside the private beta for more than a year and a half and was the closest thing the panel had to an independent power user. Katie Hinsen, Jason Bowdach, Billy Causey Jr, and Rich Roddman rounded out the panel and asked the questions the rest of you have been asking the chatroom for weeks.

In this Insight, you will hear Alexis explain the mission behind Color Mode in his own words, walk through why he replaced lift/gamma/gain with a zone system, defend the deliberately accessible first impression, and demonstrate live the contrast and pivot interaction that quietly displaces traditional exposure work. You will also hear honest exchanges about High Dynamic Range (HDR) readiness, control surface support, and the question every Premiere colorist is asking – what actually happens to Lumetri?

You will also hear a surprisingly emotional close from Alexis, who has spent three years inside this project and only recently had to find out whether the colorist community would meet it with pitchforks or with curiosity.


“Every single one of us deserves to be able to make art and to have tools where we can interact with the picture and turn it into what we always wanted it to be.”

Alexis Van Hurkman, “The Architect”
Alexis Van Hurkman, Adobe Premiere, Principal Product Manager

About Alexis Van Hurkman

It’s clear from this discussion that Alexis Van Hurkman is well-known to Team Mixing Light. If you don’t know him, here’s his background:

Alexis Van Hurkman is a writer, director, and colorist whose work spans independent filmmaking and the design of professional color tools. Over three decades in post-production, he has shaped how editors and colorists learn the craft through widely used books, training videos, and software documentation.

  • Alexis serves as Principal Product Manager on Premiere, where he led the design of the new Color Mode.
  • Wrote the Final Cut Pro User Manual for versions 2, 3, and 4 during his work with Apple’s Pro Applications team in the early 2000s
  • Consulted with Blackmagic Design on DaVinci Resolve’s product design, authored eight editions of the DaVinci Resolve User Manual, and contributed to the platform’s HDR grading tools.
  • Authored the Color Correction Handbook: Professional Techniques for Video and Cinema (Peachpit, 2nd edition 2013), the companion Color Correction Look Book (Peachpit, 2013), and earlier Apple Pro Training Series titles on color correction
  • Joined Frame.io in March 2021 and moved to Adobe through the September 2021 acquisition

Key Takeaways

By the end of this Insight, you should understand how to:

  • Position Color Mode against Lumetri in your current Premiere projects, and recognize what Lumetri still does that Color Mode does not yet handle.
  • Read the Zone System as a modern luminance shaping tool that replaces lift/gamma/gain plus curves with a tonal-range paradigm.
  • Set up color management for wide gamut workflows where Color Mode’s tools were designed to shine, and adapt your habits when Rec. 709 is still the deliverable.
  • Use contrast and pivot as a unified creative shaping control that displaces traditional exposure work in most situations.
  • Build progressive disclosure into your own grading workflow – global controls first, zones to refine, style presets to systematize the looks you trust.
  • Decide whether Color Mode belongs in your current jobs based on Alexis’s candid notes on what is shipping now, what is still in beta, and what is coming next.



Mixing Light Premium Members: Your Turn

Questions or comments? Let’s discuss.

Has your view of Premiere as a color tool shifted in the last few weeks? Are you grading in Color Mode yet, or are you waiting for Hue, Saturation, and Lightness (HSL) qualifiers and control surface support to give it a spin? And for the colorists who have already spent a couple of hours inside it, did it change anything about how you approach your Resolve grades?

– Patrick



Detailed Summary

Patrick opened the conversation, setting the context. Adobe rarely re-does a color tool, and when it does, the work tends to come out in increments. Color Mode is not an increment. It is a re-thinking that has been more than three years in the making, and the Mixing Light contributors brought the questions every working colorist has been asking out loud since the public preview shipped. Alexis Van Hurkman, who needs little introduction inside our community, joined us from Adobe as the guest of the session.


The New Adobe Color Mode

Alexis articulated the mission first. Color Mode is not Lumetri with a fresh coat of paint. It is a re-thinking of what a color tool inside a non-linear editor should look like when the goal is, in his words, “more people making prettier pictures and having fun while they’re doing it.” The first impression is deliberately approachable – global controls that read at a glance the way an Instagram filter would – but Alexis was clear that progressive disclosure is the architectural choice underneath. Newcomers see what they need. Working colorists peel back to find depth that, in some areas, exceeds what Lumetri ever offered.


Is Lumetri Being Replaced?

Patrick pushed on the obvious question. Yes and no. Lumetri remains available as an Effect inside the Effects Control Panel for backward compatibility, so existing projects open and grade as expected. The Lumetri panel itself is gone in the Beta (and future) versions when Color Mode is enabled. Alexis explained the technical reason without hedging – many of Lumetri’s adjustments clip in ways that worked for Rec.709 but break under wide gamut.

Several Lumetri features, including the HSL qualifier, auto color, and control surface compatibility, are still in development inside Color Mode and were acknowledged as known gaps.


Is Adobe Color Mode Ready for HDR?

This was the longest technical exchange of the session. Alexis walked the Mixing Light panel through Color Mode’s tone-mapping behavior, the recent addition of inverse tone mapping, and the design assumption that wide-gamut is the native workflow.

“All of the tools that we’ve built for Color Mode really work the best in wide gamut,” he said. “You can use them in Rec.709, which is the traditional Adobe workflow, and everything works just fine, but you still have to manage your clipped highlights and your clipped shadows.”

Inverse tone mapping is now available but is not yet optimized across all tone-mappers supported by Color Mode. Alexis was candid that this was harder to ship than he originally expected.


Is Adobe Focusing on Non-Pro Users?

Alexis defended Color Mode’s Instagram-like resemblance. It is not a compromise to professional workflows, in his framing. It is a recognition of the audience for a color tool inside Premiere.

“We didn’t just build this for pros,” he said. “We built this for editors who need to do some color because they’ve got a fast turnaround project, or – I don’t even have access to a colorist. I’m a content creator, and I can’t afford that.”

The accessibility is not at the expense of depth. The same Color Mode that hides the Zone System behind a clean global-controls front end exposes those zones the moment a user wants to drive them.


Why No Lift, Gamma, and Gain?

Alexis traced the historical shift in colorist behavior. The industry has been quietly moving away from lift, gamma, and gain for years. Even colorists who have those controls available often migrate to offset and zones when given the option, in part because the math behind lift, gamma, and gain stops behaving the way you want under HDR and wide gamut.

FilmLight’s Baselight and DaVinci Resolve’s offset-based controls were both acknowledged influences on Color Mode’s design. The zone system is, in Alexis’s framing, “global controls with no lift, gamma, gain, that is the simplest thing you can give people,” with the curve math still sitting underneath rather than being thrown away.


Zone System

This was the centerpiece demo. Alexis screen-shared and walked through how zones auto-analyze a clip, how multiple zones interact, and how the pivot control unlocks contrast adjustments without exposure shifts.

The pedagogical message, repeated twice during the demo, is always to start with the global controls:

“Don’t think, oh, I’m going to stretch image contrast by raising the highlight zone and dropping the shadow zone, because you’re not going to get the same smooth result that you’re going to get with the contrast and integrated pivot control.”

Neil Haugen, speaking from his beta-test experience, confirmed that after a project’s worth of zones, he had stopped using exposure control entirely, replacing it with contrast and pivot.


Hardware Support

Patrick again raised the question about the hardware control surface. Tangent panel support is on the roadmap. Alexis shared a design truth most colorists already know: control surfaces work better with zones than with curves:

“Anyone who’s tried to use control surfaces with curves knows that it’s pretty limited,” he said. “You just get an arbitrary division of curves. I can do better with zones.”

He also clarified the philosophical position behind pivot. It is a creative tool, not a technical control anchored at 18% gray. That is a deliberate departure from color-science orthodoxy and, in his opinion, is consistent with the broader accessibility mission Color Mode is built around.


Creating Complex Presets

Alexis demonstrated the preset system. Multiple style presets stack and ‘look’ modules combine. The UI progressively discloses advanced options without overwhelming newcomers.

The practical takeaway for working colorists is that once you have a look you trust, you can save it as a preset that respects the same wide-gamut assumptions Color Mode bakes in. The preset does not lock you into the gamut you authored it in, which removes one of the more common headaches of cross-project look libraries.


Order of Operations and Pivot Point

This is the technical heart of the conversation. Alexis spent considerable time on screen demonstrating how contrast and pivot interact differently in Rec. 709 Direct versus a wide gamut working space. In Rec. 709, the response is linear. In wide gamut the same control produces an S-curve, with smooth highlight and shadow roll-off.

Layer tone mapping on top, and exposure starts to behave more like gamma.

The implicit message is that Color Mode’s controls are not fixed in their behavior. They adapt to your color management choices, which is sophisticated but takes time to internalize. Alexis closed this section by saying:

“When we finish the job of making wide gamut the way you want to work all the time, exposure is going to scratch that itch for you. And then you’ve always got the zones to fall back on.”


Final Thoughts

Alexis closed with unusual candor. He said he expected the worst coming out of the gate.

“I was expecting pitchforks at the Colorist Mixer,” he said, and instead found that users who invested even two hours inside the tool came back with a surprising amount of appreciation.

He credited the cross-functional team that built Color Mode and named Neil Haugen specifically as one of the long-running private beta voices who shaped the design.

Patrick wrapped the session by tying it back to Mixing Light’s broader mission – the Color Mode story matters because it expands who gets to participate in the craft, not just who gets a shinier interface.


 

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