Office Hours LIVE! HDR White, Saturation Controls, New Displays, and AI Fails

August 10, 2023

Mixing Light's professional colorists answer questions on graphic white points in HDR, crafting meaty saturation and the limitations of AI.


Answering Member Questions – 2023 May 30

Mixing Light Contributors Daria Fissoun (new to the team!), Cullen Kelly, and Jason Bowdach join host and Mixing Light CEO Patrick Inhofer in leading this Office Hours LIVE! discussion. Today’s topics include:

  • Welcoming Daria Fissoun (CSI) to the Mixing Light team
  • Teasing the FSI new Quantum Dot Monitor
  • DaVinci Resolve auto-transcription tool
  • Can you use HDR Graphic White creatively? Where to park your graphics in HDR
  • Understanding Fusion’s color management and color shift in HDR between Resolve pages
  • Using Dolby Vision Trims to manage graphic white across HDR/SDR
  • The challenge of working under specifications that exceed our deliverables
  • Boosting Saturation in creative ways and understanding the role of luminance
  • Third-party saturation tools and DCTLs
  • Handling Resolve’s Depth Map unreliable results
  • Managing unreasonable client requests

Mentioned in this Insight


(Member questions in bold)

  • 00:00 – Introduction to Office Hours
  • 02:36 – Daria Fissoun – Colorist and BMD Author/Trainer & new Mixing Light Contributor
  • 31:34 – The challenge of working under specifications that exceed our deliverables
  • 05:12 – Daria on understanding color in great technical detail
  • 34:25 – Jason on having to manage grades across different displays and technologies
  • 06:30 – Cullen Kelly on the anthropology of parenting and color grading look development
  • 35:21 – Saturation for a punchy look? (Johan N.)
  • 09:03 – Patrick on the new Flanders Scientific display
  • 36:16 – Daria on the Mad Max:Fury Road image – 75% sat, 65% luminance
  • 11:30 – Corporate accounts at Mixing Light
  • 38:02 – Jason on third-saturation tools and using DCTLs and the color warper tool
  • 12:33 – Jason on using Resolve’s AI tools to create his podcast
  • 40:45 – Cullen on understanding saturation from first principles
  • 17:03 – More on Patrick’s visit to FSI to see the new display
  • 43:31 – Patrick on saturation, color contrast theory and viewer psychology
  • 18:30 – Using HDR Graphic White creatively? (Neil Haugen)
  • 47:33 – Importance of set design, wardrobe and all that comes before grading
  • 21:21 – Neil Haugen on graphic white tone mapping in different HDR spaces
  • 48:39 – Mark Todd Osbourne on Resolve Depth Map tool errors
  • 24:12 – Daria on Fusion color management and color shift between the Fusion page and other pages above SDR
  • 50:33 – Daria on points of failure with AI tools. using depth maps for interviews
  • 26:23 – Jason on Unreal Engine’s setting for HDR graphics. Managing end-users experience of HDR
  • 51:15 – Giving clients enough knowledge of the tools to be dangerous
  • 28:15 – Patrick on Dolby Vision HDR trims takes flat white values into consideration
  • 52:39 – Patrick on AI vs ML
  • 54:07 – But did you shoot it that way?

Member Content

Sorry... the rest of this content is for members only. You'll need to login or Join Now to continue (we hope you do!).

Need more information about our memberships? Click to learn more.

Membership options
Member Login

Are you using our app? For the best experience, please login using the app's launch screen

1,200+ Tutorials, Articles, and Webinars To Explore

Get 7-day access to our library of over 1,200+ tutorials - for $5!
Do you like what you see? Maintain access for less than $5 per month.

Start Your Test Drive!