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Breaking Down โThe Outer Darknessโ: Part 1
Creating a โFilm Lookโ and Managing Film Grain
If we jump into the WABAC Machine, I started a series of Insights on my collaboration workflow for remote clients. Specifically, I broke down that workflow using โThe Outer Darknessโ project with the team of BloodyCuts. Theyโre located in London. Iโm located on the east coast of the United States.
At the end of the second Insight, I promised additional Insights into the actual color grading. Now, almost 100 Insights later, letโs follow through on that promise with a 2-part extension of that series.
Letโs start with a breakdown of the Look and how I created a โfilmicโ feel
Weโll quickly recap my workflow approach when I know Iโll need to create a โLookโ for a project. Then youโll learn one of the essential elements of grading for a โfilm lookโ that most people overlook.
Youโll also learn two methods for adding Film Grain
Why did I use two methods in one project? Sometimes, when scenes take place in very different locations and those locations represent very different โheadspacesโ for the characters โ I like to use different tools, even if the end-goal of the final look is the same. Itโs often subtle, but it can help the audienceโs brain understand that โthese two things are not the sameโ.
Enjoy!
-pat
Related Insights
โข Workflow Breakdown Part 1: Communicating Visually
โข Rendering Filtered Timelines with the Hero Shots Workflow
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