Part 3: Advanced grading tips and techniques for compositing
Continuing our series, we explore getting assets to color match inside a composite using the tools in Fusion. We start by analyzing RGB values and determining white and black points on a parade scope – helping assist with blending elements. Then, intermediate techniques – such as the Probe modifier – are used to add dynamic lighting inside a scene.
This Insight uses a clip from Tears of Steel, an open-source science fiction film produced by the Blender Institute. The plates are high quality, and the production was filmed on a Sony F-65. Key techniques you will learn include:
- Making color adjustments
- Adding contact shadows
- Adding flickering effects
- Matching foreground and background in a composite
Key takeaways from this Insight
By the end of this Insight, you should understand how to:
- Analyze and match colors from various elements in your Fusion composition
- Customize the sample size of Fusion’s ‘Color Inspector’ using a quick tip
- Compare foreground and background composites using A/B buffers
- Use the parade scopes on the Fusion page
- Create a contact shadow to blend assets
- Use the Probe Modifier to analyze luminance changes (such as from a candle) to create lighting effects
- About Tears of Steel – Learn about the Tears of Steel short film this Insight uses.
- Tears of Steel – Uncompressed Assets (Creative Commons 3.0) – From raw footage to final mixes and deliverables. They’ve made it all available.
Related Mixing Light Insights
- Fusion Tools for Colorists – Building Color Page Grading Tools – This is a previous Insight in this series and contains the Additional Download of the LumaMix Fusion macro used.
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