Day 11: 24 Insights in 24 Days New Year Marathon
Color Warper 101, Part 1: How does this new tool work, and what are the basic controls?
With the addition of the Color Warper in Resolve 17, colorists gain a powerful new way to target & manipulate specific hue & tonal ranges to create & refine dynamic looks. Using new colorspace-aware math, under the hood, the tool simplifies complex color re-mapping tasks, creating smooth and consistent results.
While the interface for the Color Warper seems intuitive at first, there are a lot of nuances that must be mastered to accurately control its corrections. In this new series, we get a close look at this tool’s interface, the different modes available to us, how it interacts with the project’s color management settings, using it to solve common real-world problems, and (of course) creating looks.
Project Setup, Basic Concepts & Interface
In this first installment of a new Insight series on the Color Warper we take a look at its key concepts & basic interface:
- Setting up a color-managed project as the quickest way to getting good results from the Color Warper
- The differences between the Hue-Sat & Chroma-Luma modes
- Setting the mesh resolutions for greater precision
- Basic tools (and reasoning) for pinning & unpinning control points
By the end of this Insight you’ll have a better idea of what the Color Warper is, how it works, and how to set it up for success. In Part 2 we’ll take a more detailed look at the tools available for working with control points, and dive deeper into the Chroma-Luma mode. Then in Part 3 we’ll put everything together, using the Color Warper to solve issues and create stylized images.
Comments & Questions
Please leave any questions or comments you have in the discussion below! We’re looking forward to hearing how your experiments with the Color Warper go!