Advanced Keyframe Editing in Fusion

July 16, 2020

Learn powerful keyframe editing techniques in DaVinci Resolve's Fusion page, using the built-in spline and keyframe editors.

Going Beyond The Basics

Over the years teaching DaVinci Resolve – I’ve noticed one thing over and over again: Sometimes people find the basic tools enough for 90% of their work, and don’t always have to dig into deeper functions.

When this happens – sometimes you may find yourself trying to brute force a task that can be made easier by leveraging some less often used, but more advanced tools.

Fusion Keyframe Editors

For me, one of those situations has been animating and keyframing inside Fusion. Almost always, I could do what I needed by just turning on the auto button and making a few keyframes on each node. It wasn’t until I was faced with some much bigger animation challenges that I decided to dig deep into Fusion’s keyframe editing features, and I wish I had sooner!

Knowing these tools could have saved me a lot of wasted time and effort.

Fusion has two very powerful keyframe editing tools, and each has its own unique strengths and uses.

Spline Panel

The spline panel lets you edit keyframes as curves

The spline panel is a powerful, graphical keyframe editor that manipulates animation based on curves. In this Insight, I’ll walk you through how to use it, and some of the unique things it can do.

Keyframe Panel

The keyframe panel is great for editing timing of  complex groups of keyframes

The keyframe panel is a more unique way of looking at animation. It can be quickly and easily filtered and tailored to exactly what you want to see, making navigating huge comps much easier. It’s also a fantastic way to manipulate timing.

One word of warning – this is definitely an advanced Insight, so you should already be familiar with how to use Fusion, how the node tree works and how the UI is different than the rest of Resolve. If this is your first time using Fusion – it’s definitely a good idea to check out our earlier Insights. These tools are very deep – so I’m going to dive right into using them, instead of going over general Fusion use.

As always – leave me any comments or questions below!




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