Mixing Light Contributors Joey D’Anna, Hector Berrebi, and Arthur Ditner join host Patrick Inhofer in leading a Mixing Light Office hours discussion. Today’s discussion included:
Are Resolve 18’s new Object Mask and Depth Matte tools a waste of time?
What can you do to extend the life of an old computer for color grading?
How do you become a Mixing Light Contributor?
Table of Contents
00:00 – Introduction
00:45 – Contributors discuss what they’ve recently learned that they didn’t know before
01:57 – Arthur and MacOS Ventura
02:57 – Hector is very disappointed with Resolve 18’s new Depth Map and Object Mask tools
06:54 – Joey and Hector talk about expectations using ‘auto’ mask tools and how colorist’s expectations of those tools differ from motion graphics or VFX professionals
09:33 – Hector zeros in on his criticism of the Object Mask tool
11:47 – The difference between AI and Machine Learning
11:19 – Discussion of the grade for Top Gun: Maverick
15:45 – The colorist’s Holy Grail of machine learning tools!
16:18 – Hector shares the story of a much more reliable alternative to timecode that no company was interested in implementing
20:00 – Patrick shares his experience recording a demo using Blackmagic’s Cloud database, Lucidlink, and the Resolve Collaborative workflow
21:49 – Member question: What can I do to extend the life of my mid-range 2013 MacPro (trashcan)?
22:40 – Arthur: Manage your GPU load and display resolution
25:00 – Hector uses MacVidStore.com to flash drivers for older Macs to keep them current.
28:54 – Joey: Additional tips on reducing the load and increasing reliability for older CPUs using general best practices
31:56 – Stefan: Should empty nodes impact performance?Does spreading three operations across three nodes reduce performance compared to doing them in one node?
32:33 – Arthur: Great tips on using node caching for underpowered computers a large node trees
34:45 – Hector: It’s not just GPU load you need to worry about, but CPU load as well
36:45 – Joey: Creatively, is a larger node tree is often worth the slight performance hit?
38:37 – Hector: Strong advice for working with Noise Reduction nodes
39:28 – Stefan: As an on-set DIT with a primary concern of rendering out dailies quickly – does our advice change? Has anyone seen render caches disappearing even though no changes have been made to the footage?
41:50 – The impact of your storage architecture on general system performance
42:59 – Arthur: The importance of politely managing client expectations
44:48 – Hector: Using an exported render at the top layer to ‘cheat’ around using the render cache
46:21 – Patrick: How to troubleshoot your node tree as a source of your slow-downs
47:01 – How do we help Mixing Light members become contributors?
47:01 – 64:00 – Bouncing around ideas on how to help members create content for Mixing Light. Plus, how to reach out and become a member.
64:18 – Conclusion
Resources mentioned in this Insight
MacVidStore.com – GPU and packages for flashing firmware to allow older machines to work with newer MacOS releases.
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How do colorists extend the life of old computers? Becoming a Mixing Light Contributor?
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