Insights / Office Hours / How do colorists extend the life of old computers? Becoming a Mixing Light Contributor?
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Office Hours – June 29
Mixing Light Contributors Joey D’Anna, Hector Berrebi, and Arthur Ditner join host Patrick Inhofer in leading a Mixing Light Office hours discussion. Today’s discussion included:
- Are Resolve 18’s new Object Mask and Depth Matte tools a waste of time?
- What can you do to extend the life of an old computer for color grading?
- How do you become a Mixing Light Contributor?
Table of Contents
- 00:00 – Introduction
- 00:45 – Contributors discuss what they’ve recently learned that they didn’t know before
- 01:57 – Arthur and MacOS Ventura
- 02:57 – Hector is very disappointed with Resolve 18’s new Depth Map and Object Mask tools
- 06:54 – Joey and Hector talk about expectations using ‘auto’ mask tools and how colorist’s expectations of those tools differ from motion graphics or VFX professionals
- 09:33 – Hector zeros in on his criticism of the Object Mask tool
- 11:47 – The difference between AI and Machine Learning
- 11:19 – Discussion of the grade for Top Gun: Maverick
- 15:45 – The colorist’s Holy Grail of machine learning tools!
- 16:18 – Hector shares the story of a much more reliable alternative to timecode that no company was interested in implementing
- 20:00 – Patrick shares his experience recording a demo using Blackmagic’s Cloud database, Lucidlink, and the Resolve Collaborative workflow
- 21:49 – Member question: What can I do to extend the life of my mid-range 2013 MacPro (trashcan)?
- 22:40 – Arthur: Manage your GPU load and display resolution
- 25:00 – Hector uses MacVidStore.com to flash drivers for older Macs to keep them current.
- 28:54 – Joey: Additional tips on reducing the load and increasing reliability for older CPUs using general best practices
- 31:56 – Stefan: Should empty nodes impact performance? Does spreading three operations across three nodes reduce performance compared to doing them in one node?
- 32:33 – Arthur: Great tips on using node caching for underpowered computers a large node trees
- 34:45 – Hector: It’s not just GPU load you need to worry about, but CPU load as well
- 36:45 – Joey: Creatively, is a larger node tree is often worth the slight performance hit?
- 38:37 – Hector: Strong advice for working with Noise Reduction nodes
- 39:28 – Stefan: As an on-set DIT with a primary concern of rendering out dailies quickly – does our advice change? Has anyone seen render caches disappearing even though no changes have been made to the footage?
- 41:50 – The impact of your storage architecture on general system performance
- 42:59 – Arthur: The importance of politely managing client expectations
- 44:48 – Hector: Using an exported render at the top layer to ‘cheat’ around using the render cache
- 46:21 – Patrick: How to troubleshoot your node tree as a source of your slow-downs
- 47:01 – How do we help Mixing Light members become contributors?
- 47:01 – 64:00 – Bouncing around ideas on how to help members create content for Mixing Light. Plus, how to reach out and become a member.
- 64:18 – Conclusion
Resources mentioned in this Insight
Insight #
ML
1138
Type
Video
Duration
64:56
Skill Level
Intermediate
Series
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