Advanced Paint and Blur In Fusion
This series is all about adding value for your clients, by taking blurring and paintwork to a higher level of quality. In Part 1, I focused on color page techniques. These work great for a lot of shots – for almost every shot I encounter, I can usually do a really solid blur or logo removal right on the color page.
Bringing In A Bit More Power
While most shots can be handled on the color page – every so often a blur or logo removal proves to just be too difficult or complex for it. That’s when Resolve’s node-based compositing environment – Fusion – can be brought in for more power. In this Insight I’ll show you:
- Why it’s good to do blurs/paints underneath of a grade
- How to use 4 point gradients to make color-matching patches
- Masking with polygons to precisely place the patch
- How to combine multiple masks and blurs together to customize softness
- A way to combine masks and patches so they can be moved/tracked together easily
- How to connect a patch to a tracker’s unsteady position to match camera motion
Keep in mind – this Insight focuses on some pretty advanced usage of the Fusion page, so If you aren’t familiar with Fusion it may be a good idea to go over some of our earlier Fusion Insights for an introduction.
As always – leave me any comments or questions below!