Better Blurring In DaVinci Resolve: Part 2

August 9, 2020

In the second part of his series on better blurring, Joey jumps into Fusion to explore its powerful capabilities to create natural-looking blurs.


Series

Advanced Paint and Blur In Fusion

This series is all about adding value for your clients, by taking blurring and paintwork to a higher level of quality. In Part 1, I focused on color page techniques. These work great for a lot of shots – for almost every shot I encounter, I can usually do a really solid blur or logo removal right on the color page.

Bringing In A Bit More Power

While most shots can be handled on the color page – every so often a blur or logo removal proves to just be too difficult or complex for it. That’s when Resolve’s node-based compositing environment – Fusion – can be brought in for more power. In this Insight I’ll show you:

  • Why it’s good to do blurs/paints underneath of a grade
  • How to use 4 point gradients to make color-matching patches
  • Masking with polygons to precisely place the patch
  • How to combine multiple masks and blurs together to customize softness
  • A way to combine masks and patches so they can be moved/tracked together easily
  • How to connect a patch to a tracker’s unsteady position to match camera motion

Keep in mind – this Insight focuses on some pretty advanced usage of the Fusion page, so If you aren’t familiar with Fusion it may be a good idea to go over some of our earlier Fusion Insights for an introduction.

As always – leave me any comments or questions below!

Thanks!

Joey


 

Member Content

Sorry... the rest of this content is for members only. You'll need to login or sign up to continue (we hope you do!).

Membership options
Member Login

Comments

Hundreds of Free Tutorials

Get full access to our entire library of 900+ color tutorials for an entire week!


Start Your Free Trial
Loading...