Better Blurring In DaVinci Resolve: Part 2

August 9, 2020

In the second part of his series on better blurring, Joey jumps into Fusion to explore its powerful capabilities to create natural-looking blurs.


Advanced Paint and Blur In Fusion

This series is all about adding value for your clients, by taking blurring and paintwork to a higher level of quality. In Part 1, I focused on color page techniques. These work great for a lot of shots – for almost every shot I encounter, I can usually do a really solid blur or logo removal right on the color page.

Bringing In A Bit More Power

While most shots can be handled on the color page – every so often a blur or logo removal proves to just be too difficult or complex for it. That’s when Resolve’s node-based compositing environment – Fusion – can be brought in for more power. In this Insight I’ll show you:

  • Why it’s good to do blurs/paints underneath of a grade
  • How to use 4 point gradients to make color-matching patches
  • Masking with polygons to precisely place the patch
  • How to combine multiple masks and blurs together to customize softness
  • A way to combine masks and patches so they can be moved/tracked together easily
  • How to connect a patch to a tracker’s unsteady position to match camera motion

Keep in mind – this Insight focuses on some pretty advanced usage of the Fusion page, so If you aren’t familiar with Fusion it may be a good idea to go over some of our earlier Fusion Insights for an introduction.

As always – leave me any comments or questions below!




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