Museum Exhibit Project – When Your Final Display is the Room Itself

October 16, 2025

Learn how colorist Billy Causey calibrated projectors and graded on location for a museum exhibit where the room is the final output device.


Lessons Learned from an Interactive Museum Installation

Have you ever wondered what happens when the projector is your final output device? When there’s no reference monitor to trust, no client display to match, and the audience experience depends entirely on what hits the walls, what happens? Welcome to the world of museum exhibits, where traditional color grading workflows meet real-world constraints that force you to throw out the rulebook and grade to what people actually see.

Color grading a museum installation

I recently joined a multi-room interactive installation at the American Village Trust in Alabama, serving as cam-op/DIT during production before transitioning into post as animator, colorist, and general problem-solver. We recreated pivotal moments from American history using RED DSMC2 cameras paired with Remus Blazar anamorphics, and then projection-mapped the content across multiple surfaces in a historically accurate setting.

What started as a straightforward post-production gig evolved into something far more challenging: calibrating five Epson projectors blended across multiple walls in the Assembly Hall, and then grading content in the room itself because the projectors simply couldn’t reproduce Rec. 709 accurately. Media Merge handled the initial calibration using Calman and a Klein K10-A colorimeter, but we made iterative in-room adjustments to ensure perceptual consistency from the visitor’s perspective.

“When displays are fixed and cannot be changed, you grade to the room. The projector becomes your final output [device]. Traditional grading workflows that rely on calibrated displays and delivery by spec can only get you so far. Once content enters a public space, its success depends on how it feels to the audience, not whether it matches a waveform or [a] vector scope.”

Billy Causey, Colorist (and now, 3D animator)
This museum exhibit has 5 projectors playing back in sync.
Three simultaneous feeds from RED DSMC2 Helium and Gemini cameras being monitored on FSI DM220s.

Key Takeaways

  • Grade to the room when working with fixed displays: Perceptual consistency matters more than hitting exact technical specifications when your audience will only see the installation environment.
  • Museum projects require on-location post-production: Multiple projectors, blending zones, and environmental factors mean you often can’t finalize content until you’re in the actual space.
  • Reverse-calibration LUTs enable remote monitoring: Profile your projector, then invert that calibration to create a monitoring LUT that shows you how the actual display will render your grade.
  • Historical accuracy matters in living history contexts: Be prepared to create custom assets from primary source research when existing resources don’t exist.
  • Cross-disciplinary skills open unexpected opportunities: Skills developed for traditional film/TV production—camera operation, animation, color grading, compositing—translate directly to museum installations and interactive experiences.

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