How Can You Color Process Mars Rover’s Images In DaVinci Resolve?

March 16, 2021

Learn how to use DCTLs (and texture references) in DaVinci Resolve Fusion to debayer Perseverance rover raw images, yourself.


DCTLs….On Mars?

It’s no secret: I am a huge fan of space exploration and technology. When NASA successfully landed the Perseverance Rover on Mars earlier this year – I was thrilled. I was even more thrilled when stunning images of the Martian surface and the exciting entry, descent, and landing were released by NASA.

Bayer Pattern Sensors

But as the rover’s images are released – a lot of them are not color processed. This means NASA only provided a PNG file of the raw sensor output. This gives us a great excuse to talk about a major crossover between digital video post production and space exploration – imaging. People have been launching cameras into space since 1946! These cameras have served many different purposes and had many different capabilities over the years.

A Bayer pattern sensor uses multiple red, green, and blue photosites to assemble full RGB pixels. Just like a raw Alexa or RED camera file, the Perseverance rover’s cameras are transmitting Bayer pattern images to us.

Today – the cameras on Perseverance are modern, Bayer pattern digital sensors. This means they are made up of a grid of many monochromatic photosites, with red, green, or blue filters in front of them. But it’s up to us to turn the raw, black and white image into a human viewable color image by assembling full-color pixels from neighboring single-color pixels, just like RED or Alexa raw digital images.

So What Does The Perseverance Rover Have To Do With DaVinci Resolve?

Well, friend and fellow colorist John Rogers – as we were talking about the rover – laid down a challenge for me: Write a DCTL to debayer these raw images into color. Luckily, the DaVinci Resolve Color Transform Language (DCTL) is publicly documented by Blackmagic Design. While researching this challenge I discovered a feature I had never used before. We can use a texture reference to get RGB values of adjacent pixels. From there – It was a matter of figuring out what pixel we are on, and what adjacent pixels had the data needed to assemble the RGB pixel.

Credit Where Credit Is Due

I owe a big thanks to John who helping me with research and then testing the DCTL. I also need to shout out to my brother, Larry – for teaching me about the modulus operator that I will show you in the video.

A raw, Bayer pattern image, from the Perseverance rover before and after debayering.

In This Insight

In the video, after explaining my love for all things NASA and orbital mechanics, you’ll learn how to read the DCTL that I’m sharing publicly. Here are a few time stamps for this video, in case you want to skip around some of the content:

  • Start – Introduction
  • :40 – The history of NASA cameras
  • 2:00 – Understanding photosensors and Bayer patterns
  • 3:10 – What do the raw Perseverance images look like?
  • 4:20 – About NASA’s image repository
  • 4:57 – How the DCTL script makes sense of the Perseverance rover’s photosensors
  • 9:30 – Why this DCTL doesn’t work in a standard DaVinci Resolve project if you have multiple cameras of differing frame raster sizes
  • 10:14 – How to use Fusion to easily debayer the Perseverance rover’s raw images, independently of your DaVinci Resolve project settings
  • 10:38 – Important limitations about this debayering DCTL
  • 11:56 – About John Rogers’ GitHub repository for Mars Perseverance cameras
  • 12:30 – Conclusion

Additional Resources

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